This is

Thomas & his girlfriend

Sylvia. One day while they were taking a romantic stroll tragedy struck! Some

gang members attacked and in the ensuing melee

was kidnapped!

then received a note from the sinister

Mr. X! If

wants

back he'll have to go to The Devil's Temple and defeat the

5 Sons of The Devil and whomever else stands in

's way to save

and live happily ever after! And with my help

will succeed in his mission of love!
Welcome to Kung Fu! A NES classic and the latest conquest on my #GamingBucketList! I really didn't think it would take this long to beat a game with only 5 stages but it's been a long time coming. Kung Fu until yesterday was a game that I loved but didn't fully understand the inner workings of. And now that I do, so will you. I'm going to have a bit of fun with this one but the point of #GamingBucketList will shine through. Trust me on that. So where do we start of the journey of feet, fists and true love?
The psychology of the game of course! This is one of gaming's earliest beat-em-ups and fortunately enough the psychology of these types of games even works here and in a lot of cases very paramount to success or failure. Do you remember what the psychology is for beat-em-ups? If you don't then here's your reminder; Knowing thy enemy is just as if not more important than knowing thy self!

has plenty of ways of dispatching those who stand in the way between

and those who wish to stop

's quest to save

. from

and his gang. Those plenty of ways boil down to kicks, (B Button), punches (A Button) and jumping (Any Up Direction) & crouching (Any Down Direction) versions of those attacks.

has a 7th move for dealing with a certain type of enemy and we'll discuss that later on. For now though know that

's kicks have a longer range, quicker start up and do a bit less damage and punches have the inverse effect. And just for the record that same inverse in most cases also include the points awarded when

defeats an

as well. You know of

's mission and how he can succeed at it so there's nothing to it but to take the fight to

!
Stage 1 is a wonderful way to get used to everything that

can do and there'll be plenty of asses to kick along the way. How about I introduce some of them now.

is The Gripper.

's only means of attack is to glomp you to death. Yes. Glomp you to death!

's aren't really too tough to deal with but when they come they come in



groups most of the time. Still, even in this instance not to hard to deal with but they still need to be dealt with. Any attack

can do deals with them nicely. My suggestion is to never let

glomp you. If you happen to let

glomp you is to just mash the D-Pad until they let go.

will be a force in every stage so expect them in



groups because that's how Kung Fu does things.
The other enemy you'll be seeing a lot of is

The Knife Thrower.

of course throws knives either high or low and your job is to dodge accordingly and dispatch him. The thing is with

is his other job is to completely annoy you. You can either choose to deal with or ignore

and he'll just trail behind you until you do something or defeat the boss and make it to the end of the stage. If you happen to give chase to

is that know that

will make a run for it and usually lead you with more enemies to deal with so be careful if that's the path you choose.
After dealing with

making his advances to glomp you and

throwing his namesake weapon at you is you'll meet the 1st Son of The Devil...

The Stick Fighter!

isn't too hard to deal with.

will either swing high or low and all

needs to do is dodge accordingly and counter attack. In my personal opinion

is best dealt with by using rapid crouching kicks. It won't be long before

will take a one way trip off the screen back home to Hell! You'll climb those stairs collect your bonus points and brace yourself for the next level of The Devil's Temple!
Stage 2 has a lot to introduce but luckily for

most of what he'll see will be a one time thing. Doesn't mean what's on

's plate for the 2nd Floor of The Devil's Temple is any less dangerous. As soon as

moves forward

will be assaulted by

these items falling from the ceiling. Each

is something that

needs to know how to deal with.
First up is

The Confetti Ball.

is the easiest of the 3 to deal with. You can either ignore it before it explodes or hit it with a jumping attack to destroy it. I'll leave the call to you on how to best deal with

.
Next up is

The Dragon Ball. And before you ask collecting 7 of these does not summon a Dragon that grant wishes, OK! The

does summon

a Dragon that after a couple of seconds if you don't defeat it will start breathe fire

. If the

starts to

then you should duck it to dodge the attack and after that

will vanish into thin air.
And the 3rd item is

The Snake Basket. When

hits the ground a snake

will emerge from it and there's no way for

to attack

even with a crouching attack of any kind. So your only method of dealing with

is to jump over

when it emerges from

.
Be careful of

and know that you can attack

before they hit the ground to destroy them before they can do anything else.
Once you've dealt with the assault from the ceiling is that


will be here to see you through the 2nd half of Stage 2. Just so happens that


aren't alone and they have a new friend who'll be with them for the rest of

's journey.
This

is Tom Tom. Not to be confused with Tum Tum from 3 Ninjas! Couldn't resist. Anyway,

's are annoying little buggers. Emphasis on little because of

's short stature is that they have to be dealt with using crouching attacks. The thing is that if a

catches you crouching is that they'll bounce of your head and it does enough damage to understand that you never want that to happen. The best way to deal with them is with crouching kicks as well. The other problem is that usually the game likes to send

with a



and mix it up with a pattern like this




to confuse you so that

's can get their glomp on as well. Now remember earlier I alluded to a 7th attack that

has.

's are the enemy this attack can be done and you simply perform it by jumping. The knee that

performs is a counter for when

's make an attempt to jump on your head when you're crouched. This attack can only hit

's and are ineffective to any other enemy in game. There are some enemies I wished it worked on but knowing you have this tool will prove very useful in the trials ahead.
After dealing with



you'll meet up with the 2nd Son of The Devil...

The Boomerang Fighter! Dealing with

is a simple matter. Much like dealing with

actually.

will throw a boomerang either high or low and throw a second one at the opposite height. After

launches 1 boomerang is that

should use that opportunity to get in and pummel him until

as well joins

in Hell! Make your way up those stairs and Stage 2 is history and you're that much closer to saving

!
Our 1st break in the action is now and it's a scene of

screaming for

to save her. We're on the way

!
Stage 3 is a stage of no gimmicks. All you're doing here is dealing with the usual



riff raff until you meet up with the 3rd Son of The Devil...

The Giant! Now

is pretty easy once

understands how to get the job done.

has 2 attacks. A punch in which you can duck and counter with crouching attacks or a kick that hits low and can be countered with jumping attacks. Just make sure to pay close attention to what attack

is doing because

hits hard and one wrong move could have

picking himself off the floor. Do what needs to be done and soon

will join

&

in Hell once he falls off the screen. Move forward just a bit more, climb those stairs and collect those bonus points! With Stage 3 in the books we're more than half way up The Devil's Tower to save

!
Stage 4 is here and it has a special little gimmick of its own for

to deal with. This

is the home of

the Poisonous Moth and the 1st half of Stage 4 is dealing with

. The

of

's are set up in varying places of the beginning of Stage 4 and

will have to find his way through. As soon as the stage starts

s will start to emerge from

's and assault

. The key to making it through is to determine what's an actual threat

needs to attack and what

can dodge without getting hurt. Luckily you don't have to deal with the

threat for too long because soon after



the usual suspects will be here to guide

through the remainder of Stage 4. Before

can climb those stairs and claim those bonus points is that

will have to deal with the 4th Son of The Devil...

The Black Magician!

of course uses black magic and has 2 tricks up his sleeves using his fireballs. If

throws a fireball straight down then he'll summon


for

to deal with. If

throws a fireball straight then when it returns it'll turn into a faster grey version of

. The secret to defeating

is knowing that

can only damage

with crouching punches. Try attacking

with a standing attack for something cool to happen. Anyway, when

does enough damage to

is that

will disappear and then reappear a bit farther back toward the end of the stage. Know that you can back

in the corner where he can't escape and

can pummel

until

is no more and

can join

,

&

in Hell!
With those bonus points claimed and

,

,

&

all defeated is that its time for

to take the fight to

. The game lets us know were close with another scene reminding us of the mission.

, time to save

and conquer The Devil Tower's final floor!
Stage 5 is another no gimmick stage but as usual



the goon squad is here and they're out in full force and



will pull out all the stops to make sure

doesn't defeat

and save

!

, you've made it this far. Remember what you've learned

and defeat them all! Once you've done that the one obstacle standing in

's way is...

!

is no joke and for

to take

out is going to take some fine tuned stratagems.

is all about using defense to flow into a powerful offense.

will guard and dodge

's attacks until he can find the right time to strike and when he does it hurts a whole lot. The key to beating

is finding a hole in that defense and its quite simple really. If

places himself in a position where he can attack

while prompting

to drop his guard so

can do damage to him. This is best done with crouching kicks.

's start up on his crouching kicks is so quick that

will be countered every time he begins an attack because all of

's attacks don't come out as fast. There are other ways to get

to drop his guard for

to do damage but the above strategy is what worked for me so give it a try and if it doesn't work for you then do what you feel is best.
With

defeated you take that walk to the end and to your beloved

to free her so they both can live happily ever after!
And that's Kung Fu!
Here's some other little tidbits I picked up.
If you're aiming for the Hi-Score table then know this. For every



after the 1st that

defeats with a single blow will count for twice the value. Your best scoring opportunity comes in Stage 2 with either destroying

for 1000 Points or a

for a whopping 2000 Points!
Know that

's quest doesn't stop after you've defeated

for the 1st time. In classic arcade fare is that the game continues looping forever. Each loop is bit harder than the last. How long can you go?
That'll do it!
Like I said earlier is that Kung Fu is a classic that part of my earliest memories of gaming and I'm glad not only to say that I beat it is that also this installment of #GamingBucketList spawned from it as well. I want to shout out
NESMaps.com for making having these sprites available. They've been rehosted here so if you need them please snatch them from here and show that site some love for the 1 time!
As usual, I always provide everything you need to walk the way. You have to be courageous enough to take the steps!
Thanks for reading. I hoped you've learned something new and until next time!
-Triple Da G.O.D!
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