Friday, August 31, 2012

Playstation All-Stars Battle Royale Presents...Live from the Expo for Arcade Pennies

This has been a hell of a week for the game with reveals and news out the culo. But now that the dust has settled and what we have is a lot of confirmations of what was leaked. So let's get to the breakdown.

Evile Cole MacGrath. Other than the constant bitching about a wasted character spot according to J that he's point for point from inFamous2. Regardless of what your opinion is I think this was a wonderful pick and no combining them together is stupid idea because it doesn't make sense. There's 2 Cole's now. Live with it.

Wanna call him Jack the Ripper. Do so. Call him Raiden. Do that too. Is he a representative of what we seen so far from Revengance? Hell to the yes. Blades everywhere. If this is any indication of what he'll be like in Revengance then it's time for Bayonetta 2. I'm keeping an eye on him. He's gonna be an early top tier. Bet it.

Hi, Nariko. I missed you. Heavenly Sword was awesome and needs a trophy update. However, Nariko is looking so beast. But this Nariko I speak of so I didn't have a doubt for a second she'd be overly sick. She's another one to watch out for. That L3 looks all kinds of super dirty. I'll be abusing that. Trust.

My ninja Danny 4Tesk. Where you been? Aint seen you since the PS1 my dude. Glad to see that you're here because I almost thought they forgot about you. You seem to packing tech from your games from what I can recall. That L3 of yours is something I'll be keeping an eye on. So grimy. But again, welcome back. Now go back and bring OG Lara, Spyro and Crash with you. Please and Thank You.


Friday, August 24, 2012

Under Night In-Birth Presents...From Dusk Till Battle Dawn

With the game less than a month away today we finally get a real look at the cast outside Hilda and I have that breakdown you know you need.

So let's start with Yuzuriha, who I'll be playing because she qualifies under my 2 rules I try to follow when selecting a character. Hot chick & cool character design. Usually never fails. And if those fail then find a character with a rekka game until I can make a decision. However, Yuzuriha as far as her abilities have the gamut covered. Nice keep away and excellent rushdown abilities. What I did notice is that she has under her life bar A, B, & C. From the footage I think they are some kind of combo limiter in which each letter corresponds to a move she's allowed to do once in any given situation. This does make for strategic decisions in both her keep away and rushdown options. Once players know their situations and gain matchup knowledge then I really see Yuzuriha becoming a major threat.

Next up is Seth who I honestly have to say reminds me a lot Nanaya from Melty Blood at least from the perspective of how his moves looks and his rushdown plays out. He does also come standard with a Aoko-like fireball that isn't made for zoning wars but more for accentuating his rushdown options. Seth's only thing is staying in. He has no reason to dangle because he has all the tools needed to get in and stay in on his foe. I'll definitely have to keep him in mind seeing as I main Nanaya in MB.

Everybody say hi to Cie--Orie. To make a long story short, Orie has all tools to play whatever game your comfortable with. She has every possible offensive pressure option available to her. The reason this is because she has some help from her extension of self and a giant ass rapier. Her rushdown game is more about hit confirms before she can mount her nastier options. Her mid range and zone game are helped by her extension of self to either start a rushdown offense from distance, zone out or continue combos from anywhere on the screen. All in all, Orie has myriad of offensive options. Up to you to put it together.

If you were looking for that character that's all about that close up game then Linne is your girl. Her whole game is centered around the rushdown. She has a fireball that's more for mid range use to get back into her comfort zone. Her whole game is being right next to her foe. And there's no reason to do anything else with her because she's built around the rushdown. You could mid range zone if you want but with her fireballs being her only legit poking tool I can guarantee you won't make much headway with it. Moral of the story: Get in, Stay in!!<

Don't confuse Hyde as a character with a long range game even with 2 tools for that warfare. I think we call that a red herring. Hyde's game is using mid range pokes to start his rushdown offense. And what I think I'm seeing is that his moves work in conjunction with each other for some sweet looking combos. So your only job is to find safe ways to approach and start hurting people. You can try to go against what Hyde's built for but I wouldn't suggest it.

Kind of ironic that we come to Carmine after speaking about Hyde because they have similar game plans for offensive pressure. However, the reason for Carmine's way of the mid range is because all of his normals double as mid range pokes. He does have a couple of fireballs but 2 of them are for just mixup pressure from close and far away. And they should be used for just that purpose so you're not giving up ground while you're rushing down. So your choices for pressure is either the mid range poke or using a fireball to mixup and get in that way. Which considering aren't really bad choices.

I'm not going to make the he's overcompensating for something with a giant ass scythe joke but I will talk about it so you understand the proper use of it. Luckily for Gordeau his weapon of choice isn't a detriment to him frame wise because he can chain from it on hit or block to try to get a better deal for mixup possibilities. As far as combo use goes, his specials with it only begin and end offense but rarely extends pressure and combos as you think it should be able to. It can be used as a long range poke it you want but from what's seen it doesn't do his game any good. So using it to bring the opponent to you seems to be the best course of action to aid in his rushdown.

Waldstein is the most interesting grappler I've seen in quite a while. He's similar to Hyde in the fact that his throws work in conjunction with each other. He has a couple of setup into his chain throws which give him ways to vary his approach to drive you into the ground and some of those options have a hit of super armor as well. He also has a nice poke game as well with those giant arms of his. Beware of the fact they are pretty slow and he'll have to Chain Shift to keep the offensive pressure when he's using those up close.

Merkava is a straight threat if for no other reason than that he can be anywhere on screen at anytime due to his long range pokes, flight mode mixups and many options that lead to hard knockdowns that facilitate all of his offensive needs. It would seem your job with Merkava is figure out when you need to get in and when to back away to bait a way in to do your worst to your foe.

What I like about Vatista is that her mid range and zone game compliment her ways to get in and rushdown are so great. She has the tools to switch her pressure at will and it'll be a major part of your gameplan to be effective with her. So as long as you vary your approach and keep your foe guessing you'll have much success I'd bet.

And that covers everybody that had a featured video. Just know that this game comes out September 20th and DoaGHThaDOJO will be following the evolution of this game very closely. Now time to pray for a console release.


Tuesday, August 14, 2012

PlayStation® All-Stars Battle Royale™ Presents...Live from Somewhere in Europe

Welcome back to the new age of heroes. Or not. Another major gaming event means another drop on the characters of PlayStation® All-Stars Battle Royale™. Gamescom has brought us Dante from DmC: Devil May Cry. Ratchet & Clank from the eponymous named series. Sackboy from Little Big Planet. And Spike from the Ape Escape series.

First up for analysis is Dante. From what we've seen from DmC he looks to borrow his complete playbook and should be a nice demo for what he'll be doing in January.

Next up is Ratchet & Clank. Now unlike Jak & Daxter, Ratchet & Clank work very well as a force as this trailer demonstrates. Rumor is the good Captain Quark will be assisting them as well. Can't wait for that.

Time for the spotlight on Sackboy. Now Sackboy seems to be sticking to the script from Little Big Planet and using objects from the games to fuel his offense. I really like the choice to have him really stick to his roots.

Enter Spike from Ape Escape. He has the best of the best from Professor and he uses all of it very well. He even gets some assistance from his ape friends as well. This was one of my picks that I wanted to make it and here he is. I can't wait to tear it up with him.

The other pieces of news are the game has been pushed back to November 20th to get a bit more development time in. It's a better thing that will make for a better game. And if you buy the PSTriple version then you get the PSLifeAfterDeath version free. Sweet deal. I await the arrival of the Battle Royale.


Sunday, August 5, 2012

BlazBlue: Chrono Phantasma Presents...This Is How We Do 3rd Strike

Episode 3 of the epic that is BlazBlue is here and it seems we only have a small wait before we know what's really good. This trailer awaits my expert analysis so let me do what I do best and analyze it.

Let's start with the 3 new characters!

This is Amane Nishiki or BlazBlue's Bridget. That's a dude. That's a dude. Just so you know. It would seem that his drive revolves around the use of his ribbon to aid in his rushdown.

This is Azarael who looks a lot like Roa from Melty Blood and plays with rocks like Mukai. It seems his drive is all about summoning rock walls.

This is Bullet! Who's a sexy combination of Nagi from Bloody Roar and Zenia from Arcana Heart. Her drive are those pile bunkers she's packing.

And everybody save for Lambada-11 is back as far as I know at the moment. The what, how and why from Continuum Shift is something we'll soon find out.

The super duper awesome upgrade bonus is Noel trading the hat and pants for a short skirt which in my opinion is just too hot for words!

The Loke Test is currently in progress. Be sure to stay tuned to DoaGHThaDOJO for all that footage and here for all the latest updates


UPDATE: Looks like ASW released some information for the Loke test. Mainly the movesets of every character available. When a complete change log is released I'll update that here as well.

Wednesday, August 1, 2012

JoJo's Bizarre Adventure HD Presents...Time Stops, Petshops & Steamrollers in HD

This trailer doesn't confirm much we didn't already know. But it looks really pretty though. A similar effect could be had if you had the Matching Service version and a VGA cable. You have your HD, your online, those bad alternate names so Capcom doesn't get sued and semen for blood. It would seem at this time even the JP version is edited at least in the violence category. The JP version of the trailer confirms this much to be true. So unless there's some option to turn it on which there should be then I'll be forced to play the game as it was meant to be by other means.

Remember, JoJo's Bizarre Adventure HD Version is due for release on 8/21 for PSN and 8/22 for XBLA. WRRRYYYYYY!!!